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First off, great choice of colour and pose for Sarah. The blue of her clothing really contrasts with the warm tint of her skin and the wall/ground near her very well. The pose is a great display of the playfulness of the character, and for its difficulty, you tackled it really well anatomy-wise.
Your colouring technique is quite mature. The shading on the skin is very smooth and it captures the contour and curves very well. I also really love the way you included the shadow on her boot laces. It really makes the laces look 3-dimensional. Though, there are places where light direction and intensity can be further tweaked at. For example, the sleeve on Sarah's right arm is too illuminated for its position. The light direction is coming from in front of Sarah and a bit to the right half of the picture, which makes the arm with the blue sleeve relatively further away from the light source than the rest of her. The highlights on that sleeve should be about the same brightness intensity as the light blue in her skirt.
As I mentioned, you tackled the anatomy really well for a pose like this. Two minor things though. Her hands are a bit too slim. (As in, the width across the palm could be wider, along with the width of some of the fingers. For example, the right hand thumb could be thicker.) I personally think that the hands can be a bit bigger as a whole, but I also understand that some people have smaller hands, so it's a matter of personal preference. Further, the bulge of her right breast (the one nearer to the sleeved-arm) begins a bit too far up. Where the blue shirt's top edge should be just under where the breast begins visibly bulging. This could easily be solved by lightening the line art to a colour closer to skin tone.
You textured the wall and the ground very well. It is both very realistic and very fitting with the rough painterly style of the piece. Though, the parts with the grass could be more 3-dimensional. For example, the blades of grass just beneath the fence is as wide as the blades of grass closest to the foreground, which makes them look somewhat flat. Perhaps try using a smaller and less saturated brush to draw grass that are further away. This would create a more dynamic depth of field. Further, you used the fence to divide detailed and non-detailed grass, which is a good technique, but it can be applied more subtly. Since the grass right before the fence and those right behind the fence aren't actually that far apart in distance, the amount of detail shouldn't vary too much either. Perhaps a more gradual decrease in detail from foreground to back will smooth that out.
And that is about all that I want to say. In conclusion, I think this is a very well done piece. I really love the playful and somewhat mischievous look on Sarah's face, and I really adore your painterly style and your shading methods.
And for the
I see things now, which I did not, before.
And the grass part -- okay. I will not be lazy anymore!
(But I must ask this...Lol...is there a way to paint grass awesomely and quickly, without doing it individually?)
To be honest, I struggle with background all the time. I know what would look good, but a lot of times my skill doesn't match up to my expectations. There is the painfully slow (but probably best quality) method of drawing them all individually, but there's also the quicker method of drawing the foreground layer, duplicating it, resizing it smaller, blurring it a bit and decreasing its saturation for any layers further into the background. Maybe you can try that?
That is an interesting question.
Well, I somewhat learnt it on my own.
I believe... it was when I was 13 I first used a tablet.
Things were sucky and squiggly.
Tutorials here and watching other people's art also helped.
Started off with the usual 'copying other people's style'.